Reader Rabbit Math! Ages 6-9

 

Computer-Based Lesson Plan

 

Created by Stephanie Worsman

 

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Introduction

 

This lesson was created to integrate with a unit on inequalities.  This math computer-based software lesson will utilize Reader Rabbit Math! and is intended for a second grade classroom.  The lesson is designed for students that are learning inequalities and basic computer skills.  The students will complete the objectives using the classroom computers and will be paired up, using the software in sessions of 10 minutes.  While selected students work together on the software, the rest of the class will work on in-class assignments related to the study of inequalities with the assistant of the teacher.  The students will be familiar with the software before this lesson, having had the opportunity to interact on several occasions with the program.

 

Reader Rabbit Math! is an interactive math program that incorporates vibrant colors and lively animation with a comprehensive story to reinforce elementary math skills.  The program tells the story about Sam the Lion and Reader Rabbit that have been stranded on Pirate Island.  Students have to help them build their boat to escape by completing various math activities to earn pieces of the boat.  For this math lesson, the students will be using Pirate Splash, one of the nine activities that is part of Reader Rabbit Math.  This activity allows students to splash barrels with water balloons to send the pirates back to the ship.  Each barrel is numbered, and the students have to search for those particular barrels that have the numbers that are within the given inequality range.  This activity is a fun way to reinforce math concepts while keeping the students interest.  This lesson enhances student cooperation in pairs and the ability to work together.  It will also develop the students motor skills, computer skills and auditory skills. 

 

Objectives

 

The students will be able to

 

  • Use the software program Reader Rabbit Math successfully with a partner.
  • When asked, be able to accurately identify the correct numbers to complete the inequality sentence.
  • Recognize the range of numbers for a certain inequality problem with proficiency.
  • Correctly answer 9 out of 10 inequality questions on their Pirate Splash Worksheet.

 

Instructional Materials

 

  • Reader Rabbit Math Ages 6-9
  • Inequality Transparency
  • Overhead projector
  • LCD Projector with Screen
  • Classroom Computers
  • Pirate Splash Worksheet
  • Homework Assignment

 

Lesson Sequence

 

1)   At the start of the lesson, the teacher will introduce the inequalities transparency.  The teacher will write an inequality on the blank transparency, such as ___ < 10.  Students will volunteer numbers that are less than 10 and the teacher will write them down on the transparency.  The teacher will continue with different inequality sentences until he or she feels comfortable that the whole class has a full understanding of inequalities.  Time: 10 minutes

2)      The teacher will introduce Reader Rabbit Math to the whole class using the LCD projector.  Based off the knowledge that the students have had previous work with the software, the teacher briefly reviews the beginning of the program and quickly moves on to show the class how to select the Pirate Splash game from the main map.  The teacher then shows the class how to play the game in the practice mode.  The students will observe the teacher while they do this task.  Time: 5 Minutes

3)      As a class, the students will solve the different inequalities as the teacher controls the mouse.  The students will shout out what numbers are correct as they are displayed on the screen.  Time: 5 minutes

2)      After the introduction of the game to the class, the teacher will then select students randomly and put them in groups of 2.  The students are instructed to go to the computers in the classroom and work cooperatively on the Pirate Splash game.  While half the class is working on the computers, the other students are working on in class assignments that are part of the inequalities unit.  After a 10-minute session for each pair, the students will go back to their respective desks and complete a worksheet that incorporates their knowledge about inequalities and their knowledge of the software.  (Pirate Splash Worksheet).  At this time, the students that were working on in class assignments previously will now move to the computers and work on Pirate Splash in the Reader Rabbit Math software program.  Time 20 minutes

 

Evaluation/Assessment

 

The teacher will monitor the students knowledge of inequalities during the whole class demonstration of the Pirate Splash game.  The students will be evaluated based on their ability to access and effectively use the Pirate Splash activity and will be supervised on how well they work in pairs.  The teacher will observe how effective Reader Rabbit Math was with helping the students complete the accompanying worksheet.  The students are graded on how well they complete the Pirate Splash worksheet by the number of questions they answered correctly.

 

Homework Assignment

 

For a follow-up homework assignment, the teacher will assign the students to go home and find objects in their house that they can correctly answer the inequality sentences with.  (Homework Assignment)

 

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Last Revised  S Worsman  2/26/03