Dr. Seuss For a Day

Lesson Plan

 

Created by Marisa Fappiano

 

Introduction

This lesson compliments a language arts unit focusing on adjectives. It is suitable for students in grade 2 who are learning the basic skills of computers. The whole class will be familiar with the software, Dr. Seuss’s The Cat in the Hat, prior to the lesson. Students will have interacted with this software, either individually or in pairs, and explored one or both modes of play ("Read to Me" and "Let Me Play") in the program. They will do this for one or several days before this lesson, depending on the availability of computers in the classroom. This software brings alive the characters in the story and their unique personalities. In turn, the program will enhance students’ knowledge of adjectives. Students will already be familiar with the definition and use of an adjective. For this lesson, teachers must have access to one or more computers, an LCD panel, and an overhead projector in the setting they will teach.

 

Dr. Seuss’s The Cat in the Hat is an interactive "Living Book" that uses bright colors, playful characters and silly animation to reinforce early literacy skills. The program tells the story of The Cat in the Hat in two different modes. The students can either be read to as they watch the animation or can choose to interact with the characters and objects as they go through the story. This software is perfect for teaching adjectives, as each character is full of color and life.

 Learning Objectives

 The students will be able to:

 Brainstorm words to describe two characters from the computer program (Thing One and Two).

 Lesson Sequence

 The teacher will build on prior knowledge by initiating a class discussion about the main events of The Cat in the Hat, asking general questions about the characters.

 

What are Things One and Thing Two doing?

How are they acting?

What adjectives would describe Thing One and Thing Two?

 Evaluation

Students’ participation throughout the lesson, their drawings, and their descriptive paragraphs will all be used as an assessment of the learning objectives stated above.


Software Evaluation Table of Contents | Table of Contents for Lesson Plans | The Cat in the Hat Evaluation

Last revised: January 24, 2001