Reader's Rabbit Math
Computer-Based Lesson Plan
Created by Lori Young
Learning Objectives:
Students will be able to:
(1) use the Fishing for Numbers game in Reader Rabbit’s Math
1. select two addends that will sum to the given number between
1 and 12.
Instructional Materials:
Computer LCD
with screen
Reader Rabbit’s Math Ages 6-9 overhead projector
Fishing for Numbers Transparency Fishing for Numbers Worksheet
Lesson Sequence:
1. Introduction: Write __ + __ = 4 on the overhead
projector. Ask student volunteers to say what numbers can be filled in the
blanks to sum to 4. Record all five options. Point out to students that all the
addends that sum to 4 must be less than or equal to 4. Point out that the same
addends can be used in a different order to create a new math sentence that
sums to 4.
2. Introduce Reader Rabbit’s Math to the whole class using
the LCD projector. Show students how to set up their name, how to select the
Fishing for Numbers game from the main map, and how to play the game in the
practice mode.
3. As a whole class, solve a few of the missing addend
problems in the Fishing for Numbers game. The teacher will control the mouse.
4. Working in assigned pairs, student will go to their
computer stations and complete at least five math problems each. Students will
record on worksheet #1 the 10 number sentences that they created in Fishing for
Numbers. The teacher will monitor.
Evaluation:
The students will be evaluated based on their
ability to access and use the Fishing for Numbers game and on the successful
completion of the math worksheet.
Last
revised January 23, 2003