Reader's Rabbit Math

Computer-Based Lesson Plan

Created by Lori Young

 

Learning Objectives:

Students will be able to:

(1) use the Fishing for Numbers game in Reader Rabbit’s Math

1.     select two addends that will sum to the given number between 1 and 12.

 

Instructional Materials:

Computer                                           LCD with screen

Reader Rabbit’s Math Ages 6-9            overhead projector

Fishing for Numbers Transparency       Fishing for Numbers Worksheet

 

Lesson Sequence:

1.     Introduction: Write __ + __ = 4 on the overhead projector. Ask student volunteers to say what numbers can be filled in the blanks to sum to 4. Record all five options. Point out to students that all the addends that sum to 4 must be less than or equal to 4. Point out that the same addends can be used in a different order to create a new math sentence that sums to 4.

2.     Introduce Reader Rabbit’s Math to the whole class using the LCD projector. Show students how to set up their name, how to select the Fishing for Numbers game from the main map, and how to play the game in the practice mode.

3.     As a whole class, solve a few of the missing addend problems in the Fishing for Numbers game. The teacher will control the mouse.

4.     Working in assigned pairs, student will go to their computer stations and complete at least five math problems each. Students will record on worksheet #1 the 10 number sentences that they created in Fishing for Numbers. The teacher will monitor.

 

Evaluation:

The students will be evaluated based on their ability to access and use the Fishing for Numbers game and on the successful completion of the math worksheet.

 

Last revised January 23, 2003