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Software Review

JumpStart Preschool

Published by:  Knowledge Adventure

WWW.KnowledgeAdventure.com <http://WWW.KnowledgeAdventure.com/>

(800) 556-6141

Grade/age:  Preschool/ 2- 4 year olds

Subject areas:  Math and Pre-reading Skills

 

Software Description

     JumpStart Preschool addresses math and pre-reading skills through games.  The student enters into a lively, animated schoolhouse with 9 sections, each focusing on a different skill or set of skills.  The skills that students work with are:  number and letter recognition, color recognition, listening, matching, phonics, quantity, shapes, size, and similarities and differences.  There are 5 different animal friends who help the student play the games.  A friendly yellow train helps the student navigate in and out of the software.  He also takes the student on a reward trip to different skill lands.  The student has a passport to keep track of each land he visits.  The software is set up so a nonreader can use it.  The only writing that needs to be done is entering the student’s name.  Directions are stated very clearly by the characters in the program.

 

Accuracy of Content

     The games in Jumpstart Preschool are accurate and are appropriate for the preschool level.  No errors were found in the games.  There is not any theory or text given in this software.  The software has a gender bias.  There are 6 characters including the train.  The train is male and so are 3 of the 5 animals.  However,  there is not a bias as to what type of game a male or female character plays.

 

Technical Quality

    JumpStart Preschool is very easy to use and install.  The software is installed instantly and does not require computer experience.  A teacher can easily figure out how to work the games and tracking system.   

     The tool bar used as a navigation system has pictures such as a question mark for help and an arrow to go to a previous screen.   There is a blue arrow dragged by the mouse that turns yellow when the student reaches a spot to click on a game or movement.  The arrow will not turn yellow if directions are being given. 

      The software’s graphics appeal to 2-4 year olds.  The characters are cute and colorful.  It is a very bright and interested looking program.  The use of sound and animation guide the student throughout the software. 

      As a reward for doing well, the student collects train tickets.  When the student gets 4 train tickets, he/she can take a train ride to a skill land.  There is an animated song video at each land.  Some of the lands are measurement, the four seasons, and “shape-up.”  The videos promote learning in that the songs are engaging and the only way to see them is to play the games.  Students can watch their favorite songs over and over again.  However, they must collect 4 tickets for each ride.  There is a merry tune playing in the background which is decorative but pleasant to listen to.

 

Use of Technology

      JumpStart Preschool is a software designed to use technology for the sake of learning.  Each game is engaging and has a skill goal in mind.  The are 3 difficulty levels for each game.  The software has a progress book for each user.  The teacher can easily track the games students have played and their success rate for each game.  The progress book has a section for each skill with the student’s attempts and successes tracked.  The student can also use the progress book as a glossary to explain each skill.

 

Role of Students

      Students have complete control running JumpStart Preschool.  They can easily navigate in and out of games.  Each game has initial instructions told to the student by a character.  If there is a large lapse between actions, the character will give the student helpful hints.  This software should be used as a reinforcement of skills the students are learning in class.

      One downfall of this software is that the student is free to pick the same game over and over again.  The student may stay with games he/she feels comfortable with.  He/she might not branch out into skills that need more reinforcement.

 

Role of Teachers

       The teacher’s role in this software is to monitor the student’s progress.  Most games are self explanatory.  As stated before, a student may play the same game over and over again.  The teacher needs to make sure the student is getting full use of the software.  The teacher’s edition of JumpStart Preschool comes with a pack of worksheets that can be copied for student use.  It is this reviewer’s opinion that  worksheets are not appropriate for a preschool setting and should not be used.   

 

Classroom Usage

      JumpStart Preschool  is best suited for a 3 ½ - 5 year old classroom.  The software is designed for and can be used successfully by one student.  However, two students can work together by taking turns with the games.  Caution should be used if the software is used with partners.  The teacher tracking system is set up to track one student at a time. This software should be used independently at a computer center or as a reward for a student on a behavior modification program.

 

Critical Summary

     JumpStart Preschool  is a high quality, useful software.  It is fun and engaging for students.  It covers most pre-reading and math skills for 2-4 year olds.  The software’s strengths are that it is easy to use, has excellent graphics and will hold a preschooler’s attention.  Its only weakness is that a student might not work the entire program and stay on one game.  This is a weakness in that students will not work on all skills the software has to offer.

 

Overall Rating

     On a scale of 1-10, this reviewer gives JumpStart Preschool:

                                            9

 

Explanation of Rating

      Preschoolers will enjoy using this program.  No matter what game a preschooler chooses, he/she will be working on a skill.  This reviewer thinks this is a very good and worthwhile piece of software.

    

 

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@ Linda Casasanta   |   last revised 4/5/06